This speed reduction does not stack with multiple attacks. On a hit, for each charge you spend, the target takes an additional 1d12 force damage and is pushed 5 feet away from you. A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). A broken piece of a blue dragon's horn is set at the weapon's center, releasing tendrils of shimmering electricity from its point. Winter's Heart has three states; dormant, awakened, and ascended. Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. While in dim light or darkness you can spend one hit die to heal yourself as a bonus action. While attuned to Oathkeeper you gain the following tenet: "Honesty. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. They might sell for a lot and look pretty, but they aren't the most useful. Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. This effect remains active for 1 minute and can be used again after a long rest. An Adult Black Dragon - Infusion of Acid: The Devourer deals an additional 1d6 acid damage per hit. Born of Glory. Sentience. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. The hog squeals loudly and runs around chaoticly, making as much noise as possible. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. View/set parent page (used for creating breadcrumbs and structured layout). If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. Weapon (any), artifact (requires attunement). Winter's Heart is the still beating heart of a white dragon. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. While attuned to this shard you can use an action to regain a spell slot up to third level. This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. Ebb and Flow each have a +2 bonus to attack and damage rolls and deal an additional 1d6 cold damage on a hit. When the Lantern is used in this way, the holder does not need to provide the material components and the familiar must manifest in the form of a rat. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. The bag can communicate with any creature that comes into physical contact with it and can understand any language. Creatures affected by this gas can repeat the saving throw at the end of their turn, ending the effect on a success. If you attack a creature that is 15 ft away from you the attack deals 1d8 slashing rather than the standard 1d4 slashing. Explosive Blast: Chose a location within 150 ft. Weapon (dagger), rare (requires attunement). Weapon (Longsword), Very Rare (requires attunement). While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. If you're reduced to 0 hit points when this happens, your body is incinerated and turned to ash. Once per long rest, as an action, you can channel Flux's latent energy into a single devastating arrow. Anything put into the pouch other than the darts or your hand is violently ejected. The monks of Durheim are renown for their connection to their deeper selves. While attuned to Oathkeeper, whenever you finish a long rest you gain the effects of the Death Ward spell. All content marked accordingly is subject to the CC-BY-4. His blade, known simply as Ice was lost in the events of the cataclysm. The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. At 13th level, the Dragonborn breath weapon damage increases from d6's to d8's. This unusually small hand crossbow packs a mighty punch. Once the process is complete the newly added poison will be replenished at midnight. Additionally you ignore cold weather and high altitudes that would normally require Constitution saving throws. Attacks with this glaive deal an additional 1d4 fire damage, and organic non-undead creatures killed with the glaive are cooked and readily consumable for 24 hours before spoiling. Forests Fury is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Forests Fury. Finally, a creature attuned to these weapons can use their action or bonus action to shoot a single strand of webbing from the end of either Tonfa at an object or structure within 60 feet, this functions as a 60 ft. length of Silk Rope and attaches to the object or structure providing a secure anchor point. While protected by the mantle, a corpse has a damage threshold of 20. You have a +1 bonus to attack and damage rolls with this weapon. As an action a creature wielding the staff can twist both sides, causing the grooves to re-align, at which point the staff becomes an Immovable Rod. He missed the man's self-satisfied smile as he turned the corner. I do not claim ownership of the items nor do I claim that they are entirely original, while many may be original to me, undoubtably others have been created with similiar effects. Arm of Dawn has three states; dormant, awakened, and ascended. Watch headings for an "edit" link when available. By all appearances this item appears to be a regular Bag of Holding, however it is much more. The maximum CR beast you can transform into with your Wild Shape increases by 1. Top 10 Homebrew D&D Magic Items: Wondrous Items Nerdarchy dives back into the world of D&D Beyond Homebrew. Shift - The single edged blade of this dagger does not cast a reflection as would be expected, instead it seems to reflect the environment as if it were being held in a location approximately 30 feet away in a random direction. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. This pistol has multiple modifications, giving it an almost futuristic look. It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. Weapon (flail), Artifact (requires attunement). Wondrous item, rare (requires attunement by a sorcerer). When you score a critical hit using one of the cards, the damage dice are tripled, instead of doubled. These bracers can be found with 1d6 random weapons already contained within, and a 10% chance of one of those items being a basic +1 weapon. The creature attuned to Kyzzierth's Renown gains the ability to reuse the breath weapon ability on a roll of 6 on a d6 that they make at the end of their turn. Now I'm onto magic items and already explored the homebrew armor . While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. The Blade of the Broken King can hold 5 charges, dealing 5d4 damage. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to make one melee spell attack with one of the summoned swords against the creature, rather than making an opportunity attack. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. When a rat swarm is within 5 ft of the character that is attuned to the lantern and that character is subjected to an attack requiring an attack roll, the character can use their reaction to cause the rat swarm to briefly move into the characters space and intercept the blow, using a Rat Swarms AC and HP. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. Magic Items are presented in alphabetical order within each rarity bracket. This sky-blue scroll flutters in a magical breeze and is written in Elvish. When you make an attack with this weapon, you can use your choice of your Strength, Dexterity, or Wisdom modifier for the attack and damage rolls. Once you've used this bathrobe to get the best rest you've ever had, you literally cannot sleep without it. Destructive Thunder: Chose a location within 150 ft. The spell save DC for this spell is 18. Once per turn when you hit a creature with a melee attack using the staff, you can expend a spell slot of 3rd level or lower to deal an extra 1d6 force damage to the target, plus another 1d6 per level of the spell slot. License. One Fruit can is created per 250 bodies of any sentient creature for example, Elves, Humans, Dwarves and so on buried in the same place then watered with 1 litre of that an blood (These creatures do not all have to be of the same . The smelting process of which reformed the blade both physically and magically, taking the enchantments innate to Ice and completely changing them for the two child blades. The seed rapidly grows into a mature tree over the course of a week. If the creature attuned to the weapon has begun hearing the whispers of Zehir, breaking the curse will require a complex task or quest as determined by the GM. When the situation comes, however, the arrow is a game-changer. While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. A creature with legendary actions is unaffected by the scroll. You gain a +1 bonus to attack and damage rolls made with this magic weapon, which has the finesse property, regardless of which form it's in. If you don't issue any commands to them, they defend themselves from Hostile creatures, but otherwise take no Actions. Its impeccable elven make lets it be swung nimbly, despite its size. This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. This radius increases to 30 ft. when the creatures paladin aura increases. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. As a bonus action, you can summon the spellbook, causing it to teleport instantly to your hand. In bridging this gap, the One Who Would Be King created a peace that lasted for generations and brought forth an era of prosperity. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: You can also use an action to cast one of the following spells from the staff without using any charges: The staff regains 2d4 + 1 expended charges daily at dawn. This greatclub has a +2 modifier to attack and damage rolls. As an action you can exhale a cone of red sap in a 40-foot cone. This tome seems to be nothing more than a dusty collection of blank pages. The ointment will affect other parts of the body such as, but not limited to; the head, the arms, the legs, the fingers, the small of someones back, the mouth, the ear lobe, and the tip of someones nose. This book has been enchanted by a master illusionist. This document will continue to be steadily updated over time with new items added and potentially artwork being added as well. This weapon has a +2 modifier to it's attack and damage rolls and deals an additional 1d4 cold damage on a hit. As a bonus action you can activate Blackfyre and engulf it in black flames. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. See more ideas about dungeons and dragons homebrew, dnd 5e homebrew, d&d dungeons and dragons. Know I truly wish no ill towards you or, as it may be, who you serve. If the creature attuned to the Amulet ends their turn within 5 ft of the ally, they intercept the attack and take double the damage and the ally takes none. So thus was Lux born. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). While attuned to Gothic you can use an action to cast the following spells once per day, if the spell requires a saving throw the DC is 16. The scroll then vanishes in a plume of vapor, and it destroyed. Energy Nullification. Oaths, Remade. This magic item is a unique, two-handed ranged weapon. The number of charges you expend is equal to the number of sorcery points the Metamagic option would normally cost. In his haste he brushed against the man's black coat, muttering a word of apology before sprinting off. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. When found, the circlet has 2 gemstones. You gain a +2 bonus to attack and damage rolls while wielding this weapon. Abhorrent Hybrid Fruit (5e Equipment) Wondrous Item, Rare. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. Any limbs regrown by the Regeneration trait do not change back to flesh. Weapon (longsword), Artifact (requires attunement by a Paladin). Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. Each raven has AC 12, 1 hit point, and can fly up to 40 feet as part of this bonus action without provoking opportunity attacks. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. Miniscule birds soar through the clouds, both on the paper and off. If they do have it, their multi-attack increases by one. Magic Weapon (dagger), Very Rare (requires attunement). Flux regains its elemental affinity traits after the next long rest. 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